Commit a56f27a7 by BellCodeEditor

save project

parent a1347413
Showing with 7 additions and 3 deletions
...@@ -22,6 +22,7 @@ index = 0 ...@@ -22,6 +22,7 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
rode_x = 0
obstacle = random.choice([bush, stone, cacti]) obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
...@@ -59,7 +60,9 @@ while True: ...@@ -59,7 +60,9 @@ while True:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 rode_x -= 8
screen.blit(road, (rode_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
...@@ -69,7 +72,9 @@ while True: ...@@ -69,7 +72,9 @@ while True:
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
rect.x -= 8 rect.x -= 8
if rode_x <= -1000:
rode_x = 0
screen.blit(obstacle, (rect.x, rect.y)) screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file
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