Commit a33a82df by BellCodeEditor

save project

parent 12769936
Showing with 43 additions and 22 deletions
import pygame
from pygame import locals
import random
import random
pygame.init()
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
......@@ -9,6 +11,13 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
class player(pygame.sprite.Sprite):
def_init_(self,image):
super()._init_()
self.image = image
self.rect = self.image.get_rest()
self.rect.x = 150
self.rect.y = 400
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -25,13 +34,17 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
road_x = 0
bg_x = 0
time = 0
gamestate = True
block_list=pygame.sprite.Group()
while True:
for event in pygame.event.get():
......@@ -42,8 +55,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
......@@ -65,22 +77,31 @@ while True:
index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
if bg_x <-1000:
bg_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if road_x <-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong,image,(150, y)) # 悟空
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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