Commit a22186be by BellCodeEditor

auto save

parent 080ee70a
Showing with 89 additions and 43 deletions
import pygame import pygame,random
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 精灵
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3]) # 加载图片
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class Wukong(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -18,14 +36,17 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,14 +36,17 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400
jumpState = "runing" jumpState = "runing"
y = 400
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) road_x = 0 # 道路坐标
rect = obstacle.get_rect() bg_x = 0
rect.x = 1000 time=0
rect.y = 500 - rect.height gamestate=True
obstacle = Block(bush,stone,cacti) # 障碍物列表, 随机一个对象
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -36,40 +57,65 @@ while True: ...@@ -36,40 +57,65 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = Wukong( hero[index] )
if jumpState == "up": # 起跳状态 if jumpState == "runing":
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 if gamestate==True:
screen.blit(background, (0, 0)) # 远处背景 if jumpState == "up": # 起跳
screen.blit(road, (0, 500)) # 路 if t > 0:
screen.blit(wukong, (150, y)) # 悟空 y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t = 30
# 将背景图画上去
bg_x -= 1
if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8 # 道路移动
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y))
# 精灵使用,类属性,类名,类方法
#if obstacle.rect.x < 0-obstacle.rect.width:
#obstacle = Block(bush,stone,cacti)
#obstacle.rect.x -= 8
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle = Block(bush,stone,cacti)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
gamestate=False
if rect.x <= 0-rect.width: # 障碍物消失 screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
# 创建障碍物对象 # 刷新画面
obstacle = random.choice([bush,stone,cacti]) pygame.display.update()
rect = obstacle.get_rect() FPS.tick(60)
rect.x = 1000 \ No newline at end of file
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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