Commit 9ff391c1 by BellCodeEditor

save project

parent 2742489a
Showing with 69 additions and 40 deletions
...@@ -5,10 +5,19 @@ import random ...@@ -5,10 +5,19 @@ import random
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) self.image = random.choice([image1,image2,image3])
self.rect=self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x=1000 self.rect.x = 1000
self.rect.y=500-self.rect.height self.rect.y = 500-self.rect.height
class player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -25,13 +34,16 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,13 +34,16 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
gameover = pygame.image.load('gameover.png')
lu_x=0 lu_x=0
shan_x=0 shan_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) my_sprite = pygame.sprite.Group()
time = 0
gamestate = True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -42,45 +54,61 @@ while True: ...@@ -42,45 +54,61 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if gamestate==True:
wukong = player(hero[index])
if jumpState == "up": # 起跳状态 if jumpState == "runing": # 跑步状态下
if t > 0: index += 1
y -= t if index >= 5:
t -= 2 index = 0
else:
jumpState = "down" if jumpState == "up": # 起跳状态
if jumpState == "down": # 降落状态 if t > 0:
if t <= 30: y -= t
y += t wukong.rect.y = y
t += 2 t -= 2
else: else:
jumpState = "runing" jumpState = "down"
t =30 if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 # 将背景图画上去
index += 1 shan_x -=2
if index >= 5: if shan_x <-1000:
index = 0 shan_x=0
# 将背景图画上去 screen.blit(background, (shan_x, 0)) # 远处背景
shan_x -=2
if shan_x <-1000: lu_x -=8
shan_x=0 if lu_x <-1000:
screen.blit(background, (shan_x, 0)) # 远处背景 lu_x=0
lu_x -=8 screen.blit(road, (lu_x, 500)) # 路
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 screen.blit(wukong.image, (150, y)) # 悟空
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
time += 1
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) if time >=60:
time = 0
num = random.randint(0,50)
if num > 20:
obstacle=Block(bush,cacti,stone)
my_sprite.add(obstacle)
for sprite in my_sprite:
sprite.rect.x -= 10
screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y))
if sprite.rect.x < 0 - sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
screen.blit(gameover,(400,200))
gamestate = False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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