Commit 96d1c544 by BellCodeEditor

auto save

parent cbe8454d
Showing with 28 additions and 12 deletions
...@@ -4,6 +4,14 @@ import random ...@@ -4,6 +4,14 @@ import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -18,16 +26,16 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,16 +26,16 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
block_list = pygame.sprite.Group()
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x = 0 road_x = 0
bg = 0 bg = 0
obstacle = random.choice([bush, stone, cacti]) time = 0
rect = obstacle.get_rect() obstacle = Block(bush,stone,cacti)
rect.x = 1000 screen.blit(sprite.image(obstacle.rect.x,obstacle.rect.y))
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -60,7 +68,7 @@ while True: ...@@ -60,7 +68,7 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
bg -=4 bg -=8
screen.blit(background, (bg, 0)) # 远处背景 screen.blit(background, (bg, 0)) # 远处背景
if bg <= -1000: if bg <= -1000:
bg = 0 bg = 0
...@@ -70,14 +78,21 @@ while True: ...@@ -70,14 +78,21 @@ while True:
road_x = 0 road_x = 0
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 time += 1
block_list.add(Block(bush,stone,cacti))
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
block_list = pygame.sprite.Group()
screen.blit(sprite.image(obstacle.rect.x,obstacle.rect.y))
for obstacle in Block.list:
obstacle.rect.x -=8
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
obstacle.kill()
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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