Commit 91ea2fd7 by BellCodeEditor

save project

parent 65d1c418
Showing with 17 additions and 8 deletions
......@@ -3,6 +3,16 @@ from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -28,6 +38,8 @@ obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
obstacle=Block(bush,stone,cacti)
while True:
for event in pygame.event.get():
......@@ -70,14 +82,10 @@ while True:
screen.blit(road,(raod_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 15
screen.blit(obstacle, (rect.x, rect.y))
if obstacle.rect.x<=0-obstacle.rect.width:
obstacle=Block(bush,stone,cacti)
obstacle.rect.x-=15
screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(50)
\ No newline at end of file
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