Commit 8fd5f8da by BellCodeEditor

save project

parent 7d3ef201
Showing with 59 additions and 47 deletions
......@@ -3,6 +3,13 @@ from pygame import locals
import random
pygame.init() # 初始化
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
......@@ -35,6 +42,7 @@ time=0 #精灵之间的间隔时间
#创建一个障碍物对象
#obstacle = Block(stone,cacti,bush)
block_list=pygame.sprite.Group() #创建一个精灵组
gamestate=True
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -44,53 +52,57 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
wukong = Player(hero[index])#实例化Player类对象-->悟空
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
bg_x-=1
if bg_x<-1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(wukong, (150, y)) # 悟空
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# # 创建障碍物对象
# obstacle = Block(stone,cacti,bush)
# obstacle.rect.x -= 8
time+=1
if time>=60:#0-60大概1秒时间
time=0
num=random.randint(0,50) #等待1秒后,设置一个随机数
if num>20: #如果>20就向列表中添加一个精灵
obstacle=Block(stone,cacti,bush)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<0-sprite.rect.width:
sprite.kill()
if road_x<-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
if gamestate==True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去
bg_x-=1
if bg_x<-1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
if road_x<-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, wukong.rect.y)) # 悟空
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# # 创建障碍物对象
# obstacle = Block(stone,cacti,bush)
# obstacle.rect.x -= 8
time+=1
if time>=60:#0-60大概1秒时间
time=0
num=random.randint(0,50) #等待1秒后,设置一个随机数
if num>20: #如果>20就向列表中添加一个精灵
obstacle=Block(stone,cacti,bush)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):#检测悟空和精灵碰撞
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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