Commit 8c20b511 by BellCodeEditor

auto save

parent e9520799
Showing with 16 additions and 15 deletions
import pygame
from pygame import locals
import random
from random import *
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
......@@ -14,7 +14,7 @@ Block=pygame.sprite.Group() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
pygame.display.set_caption("悟空酷跑")#设置标题
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
......@@ -28,12 +28,12 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0
index = 0
t=30
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
time=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -47,17 +47,17 @@ while True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 1
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 1
t += 2
else:
jumpState = "runing"
t =30
time=0
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
......@@ -78,17 +78,18 @@ time=0
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
for sprite in Block:
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
time+=1
if time >60:
if time >=60:
t=0
Block.random.randint(0,50)
num=random.randint(0,50)
else:
time>20
num>20
aa.add(pygame.sprite.Sprite)
aa.Sprite.kill(pygame.sprite.Sprite) # 刷新画面
aa.Sprite.kill(pygame.sprite.Sprite)
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(60)#帧数
\ No newline at end of file
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