Commit 8bca0852 by BellCodeEditor

save project

parent 2bab4743
Showing with 14 additions and 14 deletions
...@@ -2,6 +2,13 @@ import pygame ...@@ -2,6 +2,13 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -21,12 +28,9 @@ index = 0 ...@@ -21,12 +28,9 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
beijing=0 obstacle = Block(bush,cacti,stone)
lu=0 lu=0
obstacle = random.choice([bush, stone, cacti]) beijing=0
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -68,15 +72,10 @@ while True: ...@@ -68,15 +72,10 @@ while True:
screen.blit(background, (beijing, 0)) # 远处背景 screen.blit(background, (beijing, 0)) # 远处背景
screen.blit(road, (lu, 500)) # 路 screen.blit(road, (lu, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x<=0-obstacle.rect.width:
if rect.x <= 0-rect.width: # 障碍物消失 obstacle = Block(bush,stone,cacti)
# 创建障碍物对象 obstacle.rect.x-=8
obstacle = random.choice([bush,stone,cacti]) screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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