Commit 896eb742 by BellCodeEditor

save project

parent 2742489a
Showing with 18 additions and 10 deletions
......@@ -31,7 +31,9 @@ index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
time=0
blist=pygame.sprite.Group()
while True:
for event in pygame.event.get():
......@@ -42,7 +44,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
print(1)
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
......@@ -68,19 +70,24 @@ while True:
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
lu_x -=20
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
time+=1
if time>60:
time=0
n=random.randint(1,50)
if n>25:
aa=Block(bush,cacti,stone)
blist.add(aa)
for i in blist:
i.rect.x -= 8
screen.blit(i.image, (i.rect.x, i.rect.y))
if i.rect.x<0-i.rect.width:
i.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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