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Commit
89175df5
authored
Jan 08, 2022
by
BellCodeEditor
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parent
621b6c3a
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1 changed file
with
59 additions
and
30 deletions
my_game.py
my_game.py
View file @
89175df5
...
...
@@ -32,9 +32,17 @@ jumpState = "runing"
t
=
30
bg_x
=
0
road_x
=
0
gamestate
=
True
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
=
pygame
.
sprite
.
Group
()
time
=
0
class
Player
(
pygame
,
sprite
,
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -60,39 +68,60 @@ while True:
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
bg_x
-=
1
if
bg_x
<=-
1000
:
bg_x
=
0
if
gamestate
==
True
:
if
jumpState
==
"up"
:
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
bg_x
-=
1
if
bg_x
<=-
1000
:
bg_x
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
road_x
-=
8
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
obstacle
=
Block
(
bush
,
cacti
,
stone
)
# 创建障碍物对象
obstacle
.
rect
.
x
-=
8
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
road_x
-=
8
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
obstacle
=
Block
(
bush
,
cacti
,
stone
)
# 创建障碍物对象
obstacle
.
rect
.
x
-=
8
#obstacle.draw()
time
+=
1
if
time
>=
60
:
r
=
random
.
randint
(
0
,
100
)
if
r
>
40
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
time
=
0
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
print
(
len
(
block_list
))
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
time
=
0
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
prop
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
Flase
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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