Commit 89175df5 by BellCodeEditor

save project

parent 621b6c3a
Showing with 59 additions and 30 deletions
......@@ -32,9 +32,17 @@ jumpState = "runing"
t = 30
bg_x=0
road_x=0
gamestate=True
obstacle = Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
time=0
class Player(pygame,sprite,Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -60,39 +68,60 @@ while True:
t =30
# 悟空造型
wukong = hero[index]
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
bg_x-=1
if bg_x<=-1000:
bg_x=0
if gamestate==True:
if jumpState=="up":
if t>0:
y-=t
wukong.rect.y=y
t-=2
else:
jumpState="down"
if jumpState=="down":
if t<=30:
y+=t
wukong.rect.y=y
t+=2
else:
jumpState="runing"
t=30
bg_x-=1
if bg_x<=-1000:
bg_x=0
# 将背景图画上去
screen.blit(background, (bg_x, 0)) # 远处背景
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x<=0-obstacle.rect.width: # 障碍物消失
obstacle=Block(bush,cacti,stone)# 创建障碍物对象
obstacle.rect.x -= 8
screen.blit(background, (bg_x, 0)) # 远处背景
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
if obstacle.rect.x<=0-obstacle.rect.width: # 障碍物消失
obstacle=Block(bush,cacti,stone)# 创建障碍物对象
obstacle.rect.x -= 8
#obstacle.draw()
time+=1
if time>=60:
r=random.randint(0,100)
if r>40:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
time=0
for prop in block_list:
prop.rect.x-=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
print(len(block_list))
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
time=0
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
prop.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=Flase
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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