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Commit
881a8236
authored
Apr 23, 2022
by
BellCodeEditor
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grass.png
my_game.py
grass.png
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my_game.py
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881a8236
...
@@ -2,47 +2,51 @@ import pygame
...
@@ -2,47 +2,51 @@ import pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
stone
=
pygame
.
image
.
load
(
'stone.png'
)
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
bush
=
pygame
.
image
.
load
(
'bush.png'
)
bush
=
pygame
.
image
.
load
(
'bush.png'
)
hole
=
pygame
.
image
.
load
(
'hole.png'
)
hole
=
pygame
.
image
.
load
(
'hole.png'
)
grass
=
pygame
.
image
.
load
(
'grass.png'
)
# 灌木丛
grass
=
pygame
.
image
.
load
(
'grass.png'
)
heroes
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
),]
heroes
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
),]
##流程
state
=
"moving"
state
=
"moving"
i
=
0
i
=
0
y
=
400
y
=
400
t
=
30
t
=
30
road_x
=
0
road_x
=
0
bg_x
=
0
bg_x
=
0
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
img1
,
img2
,
img3
,
img4
,
img5
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
img1
,
img2
,
img3
,
img4
,
img5
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
+
self
.
rect
.
width
self
.
rect
.
y
=
500
-
self
.
rect
.
height
blocks
=
Block
(
grass
,
hole
,
stone
,
bush
,
cacti
)
block
=
random
.
choice
([
grass
,
hole
,
stone
,
cacti
,
bush
])
rect
=
block
.
get_rect
()
rect
.
x
=
1000
+
rect
.
width
rect
.
y
=
500
-
rect
.
height
clock
=
random
.
choice
([
grass
,
hole
,
stone
,
cacti
,
bush
])
crect
=
clock
.
get_rect
()
crect
.
x
=
1000
+
crect
.
width
+
random
.
randint
(
100
,
400
)
if
crect
.
x
-
rect
.
x
<
70
or
crect
.
x
-
rect
.
x
>-
70
:
crect
.
x
+=
100
crect
.
y
=
500
-
crect
.
height
while
True
:
while
True
:
##Keys
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
state
==
"moving"
and
event
.
key
==
locals
.
K_UP
:
if
state
==
"moving"
and
event
.
key
==
locals
.
K_UP
:
state
=
"up"
state
=
"up"
if
state
==
"down"
and
event
.
key
==
locals
.
K_DOWN
:
if
state
==
"down"
and
event
.
key
==
locals
.
K_DOWN
:
pass
pass
##Shadow
if
blocks
.
rect
.
x
-
350
<=
50
:
state
=
"up"
##Action
if
state
==
"up"
:
if
state
==
"up"
:
if
t
>
0
:
if
t
>
0
:
y
-=
t
y
-=
t
...
@@ -56,36 +60,25 @@ while True:
...
@@ -56,36 +60,25 @@ while True:
else
:
else
:
state
=
"moving"
state
=
"moving"
t
-=
2
t
-=
2
# 将背景图画上去
bg_x
-=
10
bg_x
-=
10
if
bg_x
<-
1000
:
if
bg_x
<-
1000
:
bg_x
=
0
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
30
road_x
-=
30
if
road_x
<-
1000
:
if
road_x
<-
1000
:
road_x
=
0
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
heroes
[
i
],
(
150
,
y
))
if
i
<
4
and
state
==
"moving"
:
if
i
<
4
and
state
==
"moving"
:
i
+=
1
i
+=
1
else
:
else
:
i
=
0
i
=
0
if
rect
.
x
<
0
-
rect
.
width
:
if
blocks
.
rect
.
x
<
0
-
blocks
.
rect
.
width
:
block
=
random
.
choice
([
stone
,
cacti
,
bush
])
blocks
=
Block
(
grass
,
hole
,
stone
,
bush
,
cacti
)
rect
=
block
.
get_rect
()
rect
.
x
=
1000
+
rect
.
width
##Play
rect
.
y
=
500
-
rect
.
height
blocks
.
rect
.
x
-=
30
if
crect
.
x
<
0
-
crect
.
width
:
screen
.
blit
(
background
,
(
bg_x
,
0
))
clock
=
random
.
choice
([
stone
,
cacti
,
bush
])
screen
.
blit
(
road
,
(
road_x
,
500
))
crect
=
clock
.
get_rect
()
screen
.
blit
(
heroes
[
i
],
(
150
,
y
))
crect
.
x
=
1000
+
crect
.
width
+
random
.
randint
(
100
,
400
)
screen
.
blit
(
blocks
.
image
,(
blocks
.
rect
.
x
,
blocks
.
rect
.
y
))
if
crect
.
x
-
rect
.
x
<
70
or
crect
.
x
-
rect
.
x
>-
70
:
crect
.
x
+=
100
crect
.
y
=
500
-
crect
.
height
rect
.
x
-=
30
screen
.
blit
(
block
,(
rect
.
x
,
rect
.
y
))
crect
.
x
-=
random
.
randint
(
5
,
20
)
screen
.
blit
(
clock
,(
crect
.
x
,
crect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
20
)
FPS
.
tick
(
20
)
\ No newline at end of file
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