Commit 83e1f9f0 by BellCodeEditor

auto save

parent 2742489a
Showing with 17 additions and 9 deletions
......@@ -9,6 +9,13 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -32,7 +39,8 @@ y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
road_x=0
bg_x=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -64,14 +72,14 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
bg_x-=1
if bg_x<=-1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
......
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