Commit 83a832ee by BellCodeEditor

save project

parent bb8bfadc
Showing with 22 additions and 8 deletions
......@@ -31,10 +31,11 @@ lu_x=0
shan_x=0
index = 0
y = 400
time=0
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
# aa=Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -44,7 +45,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
......@@ -78,13 +79,25 @@ while True:
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
# if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# # 创建障碍物对象
# aa=Block(bush,cacti,stone)
# aa.rect.x -= 8
time+=1
if time>=60:
r=random.randint(0,100)
if r>40:
aa=Block(bush,cacti,stone)
block_list.add(aa)
time=0
for prop in block_list:
prop.rect.x-=8
screen.blit(prop.image,prop.rect.x,prop.rect.y)
if prop.rect.x<=0-prop.rect.width:
prop.kill()
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment