Commit 82e12031 by BellCodeEditor

save project

parent ecbf7735
Showing with 45 additions and 42 deletions
...@@ -2,18 +2,23 @@ import pygame ...@@ -2,18 +2,23 @@ import pygame
from pygame import locals from pygame import locals
import random import random
class Block(pygame.sprite.Sprite): pygame.init() # 初始化
class Blcok(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) self.image = random.choice([image1,image2,image3])
self.rect=self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x=1000 self.rect.x = 1000
self.rect.y=500-self.rect.height self.rect.y = 500 - self.rect.height
pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption('悟空酷跑')
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -24,14 +29,15 @@ hero = [pygame.image.load('hero1.png'), ...@@ -24,14 +29,15 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png'),]
lu_x=0
shan_x=0 index = 0
index = 0
y = 400 y = 400
jumpState = "runing" jump = 'runing'
t = 30 t = 30
aa=Block(bush,cacti,stone) road_x = 0
bg_x = 0
obs = Blcok(bush,stone,cacti)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -39,48 +45,44 @@ while True: ...@@ -39,48 +45,44 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jump == 'runing':
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jump = 'up'
if jump == 'up':
if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -= 2
else: else:
jumpState = "down" jump = 'down'
if jumpState == "down": # 降落状态 if jump == 'down':
if t <= 30: if t <= 30:
y += t y += t
t += 2 t += 2
else: else:
jumpState = "runing" jump = 'runing'
t =30 t = 30
if jump == 'runing':
# 悟空造型 wukou = hero[index]
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 # 将背景图画上去
# 创建障碍物对象
aa=Block(bush,cacti,stone) bg_x -= 1
aa.rect.x -= 8 if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukou, (150, y))
if obs.rect.x <= 0-obs.rect.width:
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) obs = Blcok(bush,stone,cacti)
obs.rect.x -= 8
screen.blit(obs.image,(obs.rect.x,obs.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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