Commit 8261246e by BellCodeEditor

save project

parent 9f4f3b80
Showing with 10 additions and 2 deletions
...@@ -7,6 +7,8 @@ pygame.init() # 初始化 ...@@ -7,6 +7,8 @@ pygame.init() # 初始化
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
road_x=0
background_x=0
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -58,8 +60,14 @@ while True: ...@@ -58,8 +60,14 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 background_x-=1
screen.blit(road, (0, 500)) # 路 if background_x<=-1000:
background_x=0
screen.blit(background, (background_x, 0)) # 远处背景
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
......
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