Commit 7eaf3b82 by BellCodeEditor

save project

parent 57b1c224
Showing with 10 additions and 13 deletions
...@@ -37,10 +37,8 @@ index = 0 ...@@ -37,10 +37,8 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) obstacle=Block(bush,stone,cacti)
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
dl=0 dl=0
bj=0 bj=0
...@@ -79,20 +77,18 @@ while True: ...@@ -79,20 +77,18 @@ while True:
if bj<-1000: if bj<-1000:
bj=0 bj=0
screen.blit(background, (bj, 0)) screen.blit(background, (bj, 0))
dl-=9 dl-=8
if dl<1000: if dl<-1000:
dl=0 # 远处背景 dl=0 # 远处背景
screen.blit(road, (dl, 500)) # 路 screen.blit(road, (dl, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if obstacle.rect.x <= 0- obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle = Block(bush,stone,cacti)
rect = obstacle.get_rect()
rect.x = 1000 obstacle.rect.x -= 8
rect.y = 500 - rect.height screen.blit(obstacle.image, ( obstacle.rect.x, obstacle.rect.y))
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment