Commit 7eaf3b82 by BellCodeEditor

save project

parent 57b1c224
Showing with 10 additions and 13 deletions
......@@ -37,10 +37,8 @@ index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
obstacle=Block(bush,stone,cacti)
dl=0
bj=0
......@@ -79,20 +77,18 @@ while True:
if bj<-1000:
bj=0
screen.blit(background, (bj, 0))
dl-=9
if dl<1000:
dl-=8
if dl<-1000:
dl=0 # 远处背景
screen.blit(road, (dl, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
if obstacle.rect.x <= 0- obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
obstacle = Block(bush,stone,cacti)
obstacle.rect.x -= 8
screen.blit(obstacle.image, ( obstacle.rect.x, obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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