Commit 7b377be8 by BellCodeEditor

save project

parent 080ee70a
Showing with 36 additions and 16 deletions
...@@ -2,7 +2,16 @@ import pygame ...@@ -2,7 +2,16 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init()
class Block(pygame.sprite.Sprite) :
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -22,11 +31,10 @@ index = 0 ...@@ -22,11 +31,10 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
time = 0
#obstacle = Block([bush, stone, cacti])
block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -58,18 +66,30 @@ while True: ...@@ -58,18 +66,30 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (0, 0))
# 远处背景
screen.blit(road, (0, 500)) # 路 screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 #++++++++++++++++++++
# 创建障碍物对象 # if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle = random.choice([bush,stone,cacti]) #obstacle = Block(bush,cacti,stone)
rect = obstacle.get_rect() #obstacle.rect.x -=
rect.x = 1000 time += 1
rect.y = 500 - rect.height if time >=60:
rect.x -= 8 r=random.randint(0,100)
screen.blit(obstacle, (rect.x, rect.y)) if r >40:
obstacle = Block(bush,cacti)
block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(100)
\ No newline at end of file \ No newline at end of file
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