Commit 7af43065 by BellCodeEditor

save project

parent 2742489a
Showing with 24 additions and 5 deletions
......@@ -10,6 +10,9 @@ class Block(pygame.sprite.Sprite):
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -31,7 +34,12 @@ index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
obstacle = Block(bush,cacti,stone)
Block_list = pygame.sprite.Group()
time=0
num = 0
while True:
for event in pygame.event.get():
......@@ -74,10 +82,21 @@ while True:
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
time += 1
if time >=60:
time = 0
num = random.randint(0,50)
if num > 20:
aa = Block(bush,cacti,stone)
Block_list.add(obstacle)
for sprite in Block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if aa.rect.x <= 0-aa.rect.width:
sprite.kill() # 障碍物消失
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
......
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