Commit 74a5c691 by BellCodeEditor

save project

parent 80f1071f
Showing with 55 additions and 52 deletions
......@@ -39,6 +39,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0
y = 400
jumpState = "runing"
gamestate=True
t = 30
road_x=0
bg_x=0
......@@ -55,59 +56,61 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
bg_x-=1
if bg_x<-1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
road_x-=8
if road_x<-1000:
road_x=0
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
# obstacle =Block(bush,stone,cacti)
# # rect = obstacle.get_rect()
# # rect.x = 1000
# # rect.y = 500 - rect.height
# obstacle.rect.x -= 8
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
if gamestate==True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去
bg_x-=1
if bg_x<-1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
road_x-=8
if road_x<-1000:
road_x=0
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
# obstacle =Block(bush,stone,cacti)
# # rect = obstacle.get_rect()
# # rect.x = 1000
# # rect.y = 500 - rect.height
# obstacle.rect.x -= 8
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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