Commit 74a5c691 by BellCodeEditor

save project

parent 80f1071f
Showing with 55 additions and 52 deletions
...@@ -39,6 +39,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -39,6 +39,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
gamestate=True
t = 30 t = 30
road_x=0 road_x=0
bg_x=0 bg_x=0
...@@ -55,59 +56,61 @@ while True: ...@@ -55,59 +56,61 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 if gamestate==True:
bg_x-=1 if jumpState == "up": # 起跳状态
if bg_x<-1000: if t > 0:
bg_x=0 y -= t
screen.blit(background, (bg_x, 0)) # 远处背景 wukong.rect.y=y
screen.blit(road, (road_x, 500)) # 路 t -= 2
screen.blit(wukong.image, (150, y)) # 悟空 else:
road_x-=8 jumpState = "down"
if road_x<-1000: if jumpState == "down": # 降落状态
road_x=0 if t <= 30:
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 y += t
# 创建障碍物对象 wukong.rect.y=y
# obstacle =Block(bush,stone,cacti) t += 2
# # rect = obstacle.get_rect() else:
# # rect.x = 1000 jumpState = "runing"
# # rect.y = 500 - rect.height t =30
# obstacle.rect.x -= 8
time+=1 # 将背景图画上去
if time>=60: bg_x-=1
time=0 if bg_x<-1000:
num=random.randint(0,50) bg_x=0
if num>20: screen.blit(background, (bg_x, 0)) # 远处背景
obstacle=Block(bush,cacti,stone) screen.blit(road, (road_x, 500)) # 路
block_list.add(obstacle) screen.blit(wukong.image, (150, y)) # 悟空
for sprite in block_list: road_x-=8
sprite.rect.x-=8 if road_x<-1000:
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) road_x=0
if sprite.rect.x<=0-sprite.rect.width: # if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
sprite.kill() # 创建障碍物对象
if pygame.sprite.collide_rect(wukong,sprite): # obstacle =Block(bush,stone,cacti)
gameover=pygame.image.load('gameover.png') # # rect = obstacle.get_rect()
screen.blit(gameover,(400,200)) # # rect.x = 1000
# 刷新画面 # # rect.y = 500 - rect.height
pygame.display.update() # obstacle.rect.x -= 8
FPS.tick(60) time+=1
\ No newline at end of file if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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