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Commit
727e6f74
authored
Apr 26, 2022
by
BellCodeEditor
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47 additions
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20 deletions
my_game.py
test.py
my_game.py
View file @
727e6f74
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
import
json
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
class
Player
(
pygame
.
sprite
.
Sprite
):
class
Player
(
pygame
.
sprite
.
Sprite
):
#悟空精灵
def
__init__
(
self
,
image
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
super
()
.
__init__
()
self
.
image
=
image
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
self
.
rect
.
y
=
400
class
Block
(
pygame
.
sprite
.
Sprite
):
class
Block
(
pygame
.
sprite
.
Sprite
):
#障碍物精灵
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
...
@@ -19,13 +20,13 @@ class Block(pygame.sprite.Sprite):
...
@@ -19,13 +20,13 @@ class Block(pygame.sprite.Sprite):
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
self
.
score
=
1
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
#窗口
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
#窗口标题
# 载入图片
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
my_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
32
)
my_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
32
)
#字体对象
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
...
@@ -33,7 +34,9 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -33,7 +34,9 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
#悟空造型列表
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
#得分音效
old_score
=
0
road_x
=
0
road_x
=
0
bg_x
=
0
bg_x
=
0
index
=
0
index
=
0
...
@@ -44,10 +47,15 @@ time=0 #精灵之间的间隔时间
...
@@ -44,10 +47,15 @@ time=0 #精灵之间的间隔时间
#创建一个障碍物对象
#创建一个障碍物对象
#obstacle = Block(stone,cacti,bush)
#obstacle = Block(stone,cacti,bush)
block_list
=
pygame
.
sprite
.
Group
()
#创建一个精灵组
block_list
=
pygame
.
sprite
.
Group
()
#创建一个精灵组
gamestate
=
True
gamestate
=
True
#游戏状态
score
=
0
score
=
0
speed
=
8
with
open
(
'record.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
#打开分数记录文件
content
=
f
.
read
()
record
=
json
.
loads
(
content
)
#将json数据转化为字典
one
=
record
[
"第1名"
]
#通过字典的键取对应的值
two
=
record
[
"第2名"
]
three
=
record
[
"第3名"
]
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -84,7 +92,7 @@ while True:
...
@@ -84,7 +92,7 @@ while True:
if
bg_x
<-
1000
:
if
bg_x
<-
1000
:
bg_x
=
0
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
road_x
-=
8
road_x
-=
speed
if
road_x
<-
1000
:
if
road_x
<-
1000
:
road_x
=
0
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
...
@@ -101,22 +109,35 @@ while True:
...
@@ -101,22 +109,35 @@ while True:
obstacle
=
Block
(
stone
,
cacti
,
bush
)
obstacle
=
Block
(
stone
,
cacti
,
bush
)
block_list
.
add
(
obstacle
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
speed
#障碍物向左移动
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<
0
-
sprite
.
rect
.
width
:
if
sprite
.
rect
.
x
<
0
-
sprite
.
rect
.
width
:
#如果障碍物跑出左边界
sprite
.
kill
()
sprite
.
kill
()
#删除这个障碍物
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
#检测悟空和精灵碰撞
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
#检测悟空和精灵碰撞
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
screen
.
blit
(
gameover
,(
400
,
200
))
#渲染失败画面
gamestate
=
False
gamestate
=
False
#游戏停止
else
:
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
#如果障碍物跑到悟空左边
score
+=
sprite
.
score
score
+=
sprite
.
score
sprite
.
score
=
0
sprite
.
score
=
0
info
=
'分数:'
+
str
(
score
)
speed
=
8
+
score
//
3
#每增加3分,速度增加1
fenshu
=
my_font
.
render
(
info
,
True
,(
255
,
0
,
0
))
if
score
>
old_score
:
screen
.
blit
(
fenshu
,(
800
,
100
))
score_audio
.
play
()
old_score
=
score
# info='分数:'+str(score)
# fenshu=my_font.render(info,True,(255,0,0))
# screen.blit(fenshu,(800,100))
#分数
info_score
=
my_font
.
render
(
'分数:'
+
str
(
score
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
info_score
,(
800
,
20
))
info_score
=
my_font
.
render
(
'第1名:'
+
str
(
one
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
info_score
,(
800
,
50
))
info_score
=
my_font
.
render
(
'第2名:'
+
str
(
two
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
info_score
,(
800
,
80
))
info_score
=
my_font
.
render
(
'第3名:'
+
str
(
three
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
info_score
,(
800
,
110
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
test.py
0 → 100644
View file @
727e6f74
import
json
jsonData
=
'{"第一名":122,"第二名":109,"第三名":100}'
text
=
json
.
loads
(
jsonData
)
print
(
'第一名:'
,
text
[
'第一名'
])
\ No newline at end of file
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