Commit 6e6cfefa by BellCodeEditor

save project

parent ee7bbbf3
Showing with 14 additions and 11 deletions
...@@ -23,9 +23,14 @@ y = 400 ...@@ -23,9 +23,14 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() class B(pygame.sprite.Sprite):
rect.x = 1000 def __init__(self,image1,image2,image3):
rect.y = 500 - rect.height super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect = obstacle.get_rect()
self.rect.x = 1000
self.rect.y = 500 -self.rect.height
o=B(stone,cacti,bush)
bg_x=0 bg_x=0
road_x=0 road_x=0
while True: while True:
...@@ -62,21 +67,18 @@ while True: ...@@ -62,21 +67,18 @@ while True:
bg_x-=1 bg_x-=1
if bg_x<-1000: if bg_x<-1000:
bg_x=0 bg_x=0
road_x-=10 road_x-=8
if road_x<-1000: if road_x<-1000:
road_x=0 road_x=0
screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if o.rect.x <= 0-o.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) o=B(stone,cacti,bush)
rect = obstacle.get_rect() o.rect.x-=8
rect.x = 1000 screen.blit(o.image, (o.rect.x, o.rect.y))
rect.y = 500 - rect.height
rect.x -= 10
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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