Commit 6c68d2e4 by BellCodeEditor

save project

parent 5087a9f1
Showing with 23 additions and 16 deletions
...@@ -31,7 +31,12 @@ index = 0 ...@@ -31,7 +31,12 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) bg_x = 0
road_x =0
obstacle=random.choice([bush,stone,cacti])
rect =obstacle.get_rect()
rect.x=1000
rect.y = 500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -64,23 +69,25 @@ while True: ...@@ -64,23 +69,25 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 bg_x -=2
if shan_x <-1000: if bg_x <-1000:
shan_x=0 bg_x=0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8 road_x -=8
if lu_x <-1000: if road_x <-1000:
lu_x=0 road_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if rect.x <= 0-rect.width:
# 创建障碍物对象 obstacle =random.choice([bush,stone,cacti]) # 障碍物消失
aa=Block(bush,cacti,stone) rect = obstacle.get_rect()
aa.rect.x -= 8 rect.x=1000
rect.y =500-rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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