Commit 669e9482 by BellCodeEditor

auto save

parent ed11fae7
Showing with 61 additions and 46 deletions
...@@ -9,6 +9,14 @@ class Block(pygame.sprite.Sprite): ...@@ -9,6 +9,14 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -32,6 +40,7 @@ y = 400 ...@@ -32,6 +40,7 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
time = 0 time = 0
gamestate = True
block_list = pygame.sprite.Group() block_list = pygame.sprite.Group()
...@@ -45,48 +54,54 @@ while True: ...@@ -45,48 +54,54 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态 if gamestate == True:
if t > 0: if jumpState == "up": # 起跳状态
y -= t if t > 0:
t -= 2 y -= t
else: t -= 2
jumpState = "down" else:
if jumpState == "down": # 降落状态 jumpState = "down"
if t <= 30: if jumpState == "down": # 降落状态
y += t if t <= 30:
t += 2 y += t
else: t += 2
jumpState = "runing" else:
t =30 jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index] # 悟空造型
if jumpState == "runing": # 跑步状态下 wukong = Player(hero[index])
index += 1 if jumpState == "runing": # 跑步状态下
if index >= 5: index += 1
index = 0 if index >= 5:
# 将背景图画上去 index = 0
shan_x -=2 # 将背景图画上去
if shan_x <-1000: shan_x -=2
shan_x=0 if shan_x <-1000:
screen.blit(background, (shan_x, 0)) # 远处背景 shan_x=0
lu_x -=8 screen.blit(background, (shan_x, 0)) # 远处背景
if lu_x <-1000: lu_x -=8
lu_x=0 if lu_x <-1000:
screen.blit(road, (lu_x, 500)) # 路 lu_x=0
screen.blit(wukong, (150, y)) # 悟空 screen.blit(road, (lu_x, 500)) # 路
time += 1 screen.blit(wukong.image, (150, y)) # 悟空
if time >= 60: time += 1
time = 0 if time >= 60:
num = random.randint(0,50) time = 0
if num > 20: num = random.randint(0,50)
aa = Block(bush,cacti,stone) if num > 20:
block_list.add(aa) aa = Block(bush,cacti,stone)
for sprite in block_list: block_list.add(aa)
sprite.rect.x -= 8 for sprite in block_list:
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) sprite.rect.x -= 8
if sprite.rect.x <= 0-sprite.rect.width: screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
sprite.kill() if sprite.rect.x <= 0-sprite.rect.width:
# 刷新画面 sprite.kill()
pygame.display.update() if pygame.sprite.collide_rect(wukong,sprite):
FPS.tick(60) gameover = pygame.image.load('gameover.png')
\ No newline at end of file screen.blit(gameover,(400,200))
gamestate = False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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