Commit 634b07e2 by BellCodeEditor

save project

parent 080ee70a
Showing with 75 additions and 38 deletions
...@@ -3,11 +3,27 @@ from pygame import locals ...@@ -3,11 +3,27 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
gameover= pygame.image.load('gameover.png')
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
...@@ -18,14 +34,17 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,14 +34,17 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
time=0
road_x=0
bg_x=0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) gamestate=True
rect = obstacle.get_rect()
rect.x = 1000 block_list=pygame.sprite.Group()
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -36,40 +55,58 @@ while True: ...@@ -36,40 +55,58 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
# 悟空造型
if jumpState == "up": # 起跳状态 wukong = Player(hero[index])
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 if gamestate==True:
screen.blit(background, (0, 0)) # 远处背景 if jumpState == "up": # 起跳状态
screen.blit(road, (0, 500)) # 路 if t > 0:
screen.blit(wukong, (150, y)) # 悟空 y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去
road_x-=8
if road_x <=-1000:
road_x=0 # 远处背景
bg_x-=3
if bg_x <=-1000:
bg_x=0
time+=1
if time>=60:
time=0
num=random.randint(0,30)
if num>10:
obstacle = Block(bush, stone, cacti)
block_list.add(obstacle)
if rect.x <= 0-rect.width: # 障碍物消失 screen.blit(background, (bg_x, 0))
# 创建障碍物对象 screen.blit(road, (road_x, 500)) # 路
obstacle = random.choice([bush,stone,cacti]) screen.blit(wukong.image, (150, y)) # 悟空
rect = obstacle.get_rect() for sprite in block_list:
rect.x = 1000 sprite.rect.x-=8
rect.y = 500 - rect.height screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
rect.x -= 8 if sprite.rect.x<= 0-sprite.rect.width:
screen.blit(obstacle, (rect.x, rect.y)) sprite.kill()
# 刷新画面 if pygame.sprite.collide_rect(wukong,sprite):
pygame.display.update() screen.blit(gameover, (400, 200))
FPS.tick(60) gameover= pygame.image.load('gameover.png')
\ No newline at end of file gamestate=False
# 刷新画面
pygame.display.update()
FPS.tick(40)
\ No newline at end of file
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