Commit 61401be2 by BellCodeEditor

auto save

parent 2742489a
Showing with 9 additions and 4 deletions
...@@ -32,7 +32,8 @@ y = 400 ...@@ -32,7 +32,8 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
time=0
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -74,9 +75,13 @@ while True: ...@@ -74,9 +75,13 @@ while True:
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 time+=1
# 创建障碍物对象 if time>=60:
aa=Block(bush,cacti,stone) time=0
num=random.randint(0,50)
if num>20:
aa=Block(bush,cacti,stone)
block_list
aa.rect.x -= 8 aa.rect.x -= 8
......
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