Commit 5c3e896f by BellCodeEditor

auto save

parent 2742489a
Showing with 93 additions and 66 deletions
...@@ -2,85 +2,111 @@ import pygame ...@@ -2,85 +2,111 @@ import pygame
from pygame import locals from pygame import locals
import random import random
class Block(pygame.sprite.Sprite): pygame.init()
def __init__(self,image1,image2,image3):
super().__init__() screen = pygame.display.set_mode((1000,600))
self.image=random.choice([image1,image2,image3]) pygame.display.set_caption('额我的回答i2额u好的好的2欸偶还得u 华为陌好欸一一 iueh23 好3iuh3 iuh3iu3 虎 还 一和i汇入瑞额u海域 23 3让 io23晕ueji')
self.rect=self.image.get_rect() FPS = pygame.time.Clock()
self.rect.x=1000
self.rect.y=500-self.rect.height background = pygame.image.load('bg.png')
pygame.init() # 初始化 road = pygame.image.load('road.png')
# 创建一个窗口 stone = pygame.image.load('stone.png')
screen = pygame.display.set_mode((1000, 600)) cacti = pygame.image.load('cacti.png')
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) apple = pygame.image.load('bush.png')
pygame.display.set_caption("悟空酷跑") me = pygame.image.load('帅标题.png')
# 载入图片 me = pygame.transform.scale(me,(120,100))
background = pygame.image.load('bg.png') # 背景 hero = [pygame.image.load('hero5.png'),
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero3.png'),
lu_x=0 pygame.image.load('hero2.png'),
shan_x=0 pygame.image.load('hero1.png')]
index = 0
i = 0
x = 150
y = 400 y = 400
jumpState = "runing" jumpState = 'running'
t = 30 t = 15
aa=Block(bush,cacti,stone) time = 0
road_x = 0
bg_x = 0
class Obstacle(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3,image4):
super().__init__()
self.image = random.choice([image1,image2,image3,image4])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500-self.rect.height
self.speed = random.randrange(50,150)
def update_player(self):
global x
key = pygame.key.get_pressed()
if key[pygame.K_LEFT]:
x -= 15
if key[pygame.K_RIGHT]:
x += 15
o1 = Obstacle(stone,cacti,apple,me)
block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if event.key == locals.K_SPACE and jumpState == 'running':
if event.key == locals.K_SPACE: jumpState = 'up'
jumpState = "up"
if jumpState == "up": # 起跳状态 if jumpState == 'up':
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -= 0.5
else: else:
jumpState = "down" jumpState = 'down'
if jumpState == "down": # 降落状态
if t <= 30: if jumpState == 'down':
if t <= 15:
y += t y += t
t += 2 t += 0.5
else: else:
jumpState = "runing" jumpState = 'running'
t =30 t = 15
# 悟空造型 screen.blit(background,(bg_x,0))
wukong = hero[index] screen.blit(road,(road_x,500))
if jumpState == "runing": # 跑步状态下 road_x -= o1.speed
index += 1 bg_x -= o1.speed/5
if index >= 5: if road_x < -1000:
index = 0 road_x = 0
# 将背景图画上去 if bg_x < -1000:
shan_x -=2 bg_x = 0
if shan_x <-1000:
shan_x=0 screen.blit(hero[i%5],(x,y))
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8 if jumpState == 'running':
if lu_x <-1000: i += 1
lu_x=0
screen.blit(road, (lu_x, 500)) # 路 time += 1
screen.blit(wukong, (150, y)) # 悟空 if time >= 60:
r = random.randint(1,100)
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if r > 40:
# 创建障碍物对象 o1 = Obstacle(stone,cacti,apple,me)
aa=Block(bush,cacti,stone) block_list.add(o1)
aa.rect.x -= 8 time = 0
for prop in block_list:
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) prop.rect.x -= prop.speed
# 刷新画面 screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x <= -prop.rect.width:
prop.kill()
o1.update_player()
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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