Commit 5bbded02 by BellCodeEditor

auto save

parent 223fe504
Showing with 20 additions and 49 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random,json import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -13,7 +13,6 @@ class Block(pygame.sprite.Sprite): ...@@ -13,7 +13,6 @@ class Block(pygame.sprite.Sprite):
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500-self.rect.height self.rect.y = 500-self.rect.height
self.score = 1
# 悟空精灵 # 悟空精灵
class Player(pygame.sprite.Sprite): class Player(pygame.sprite.Sprite):
...@@ -39,9 +38,6 @@ hero = [pygame.image.load('hero1.png'), ...@@ -39,9 +38,6 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',18) # 字体
score_audio = pygame.mixer.Sound('score.wav')
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -49,21 +45,18 @@ t = 30 ...@@ -49,21 +45,18 @@ t = 30
road_x = 0 # 路面x坐标 road_x = 0 # 路面x坐标
bg_x = 0 bg_x = 0
time = 0 # 障碍物间隔时间 time = 0 # 障碍物间隔时间
score = 0
speed= 10
old_score = 0
gamestate = True gamestate = True
# 创建障碍物
# obstacle = random.choice([bush, stone, cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
#obstacle = Block(bush,stone,cacti) # 创建障碍物
block_list = pygame.sprite.Group() # 创建精灵组 block_list = pygame.sprite.Group() # 创建精灵组
# 文本字体
with open('record.txt','r',encoding='utf-8') as f:
content = f.read()
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -75,8 +68,6 @@ while True: ...@@ -75,8 +68,6 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up"\ jumpState = "up"\
speed = 8 + score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -104,11 +95,11 @@ while True: ...@@ -104,11 +95,11 @@ while True:
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x -= 1
if bg_x <=-1000: if bg_x <-1000:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
road_x -= speed road_x -= 8
if road_x <= -1000: # 道路移动范围 if road_x < -1000: # 道路移动范围
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
...@@ -122,7 +113,7 @@ while True: ...@@ -122,7 +113,7 @@ while True:
obstacle = Block(bush,cacti,stone) # 创建障碍物精灵 obstacle = Block(bush,cacti,stone) # 创建障碍物精灵
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: for sprite in block_list:
sprite.rect.x -= speed sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -130,35 +121,14 @@ while True: ...@@ -130,35 +121,14 @@ while True:
gameover = pygame.image.load('gameover.png') gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200)) screen.blit(gameover,(400,200))
gamestate = False gamestate = False
if score > one:
record['第1名'] = score
record['第2名'] = one
record['第3名'] = two
elif score > two:
record["第2名"] = score
record["第3名"] = two
else:
record["第3名"] = score
record = json.dumps(record,ensure_ascii=False)
with open("record.txt","w",encoding='utf-8') as f:
f.write(record)
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score = 0
# 分数
if score > old_score:
score_audio.play()
old_score = score
scoreSurf = basic_font.render("分数: "+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
scoreSurf = basic_font.render("第1名: "+str(one),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
scoreSurf = basic_font.render("第2名: "+str(two),True,(255,255,255))
screen.blit(scoreSurf,(880,80))
scoreSurf = basic_font.render("第3名: "+str(three),True,(255,255,255))
screen.blit(scoreSurf,(880,110))
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失,全部用类代替
# # 创建障碍物对象
# obstacle = Block(bush,stone,cacti) # 代替下面三行
# obstacle.rect.x -= 8
#screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
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