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Commit
5bbded02
authored
Oct 17, 2021
by
BellCodeEditor
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223fe504
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20 additions
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49 deletions
my_game.py
my_game.py
View file @
5bbded02
import
pygame
from
pygame
import
locals
import
random
,
json
import
random
pygame
.
init
()
# 初始化
# 创建一个窗口
...
...
@@ -13,7 +13,6 @@ class Block(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
# 悟空精灵
class
Player
(
pygame
.
sprite
.
Sprite
):
...
...
@@ -39,9 +38,6 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
18
)
# 字体
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
index
=
0
y
=
400
jumpState
=
"runing"
...
...
@@ -49,21 +45,18 @@ t = 30
road_x
=
0
# 路面x坐标
bg_x
=
0
time
=
0
# 障碍物间隔时间
score
=
0
speed
=
10
old_score
=
0
gamestate
=
True
# 创建障碍物
# obstacle = random.choice([bush, stone, cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
#obstacle = Block(bush,stone,cacti) # 创建障碍物
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
# 文本字体
with
open
(
'record.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
content
=
f
.
read
()
record
=
json
.
loads
(
content
)
one
=
record
[
"第1名"
]
two
=
record
[
"第2名"
]
three
=
record
[
"第3名"
]
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -75,8 +68,6 @@ while True:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
\
speed
=
8
+
score
//
3
# 悟空造型
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
...
...
@@ -104,11 +95,11 @@ while True:
# 将背景图画上去
bg_x
-=
1
if
bg_x
<
=
-
1000
:
if
bg_x
<-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
road_x
-=
speed
if
road_x
<
=
-
1000
:
# 道路移动范围
road_x
-=
8
if
road_x
<
-
1000
:
# 道路移动范围
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
...
...
@@ -122,7 +113,7 @@ while True:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
# 创建障碍物精灵
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
speed
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
...
...
@@ -130,35 +121,14 @@ while True:
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
if
score
>
one
:
record
[
'第1名'
]
=
score
record
[
'第2名'
]
=
one
record
[
'第3名'
]
=
two
elif
score
>
two
:
record
[
"第2名"
]
=
score
record
[
"第3名"
]
=
two
else
:
record
[
"第3名"
]
=
score
record
=
json
.
dumps
(
record
,
ensure_ascii
=
False
)
with
open
(
"record.txt"
,
"w"
,
encoding
=
'utf-8'
)
as
f
:
f
.
write
(
record
)
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
# 分数
if
score
>
old_score
:
score_audio
.
play
()
old_score
=
score
scoreSurf
=
basic_font
.
render
(
"分数: "
+
str
(
score
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
20
))
scoreSurf
=
basic_font
.
render
(
"第1名: "
+
str
(
one
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
50
))
scoreSurf
=
basic_font
.
render
(
"第2名: "
+
str
(
two
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
80
))
scoreSurf
=
basic_font
.
render
(
"第3名: "
+
str
(
three
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
110
))
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失,全部用类代替
# # 创建障碍物对象
# obstacle = Block(bush,stone,cacti) # 代替下面三行
# obstacle.rect.x -= 8
#screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
30
)
\ No newline at end of file
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