Commit 595ddb6f by BellCodeEditor

auto save

parent d6c199b2
Showing with 14 additions and 7 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
pygame.init()
class Block # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -22,11 +22,12 @@ index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
road_x=0
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
bg_x=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -36,7 +37,12 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
bg_x-=1
if bg_x<-1000:
bg_x=0
road_x-=8
if road_x<-1000:
road_x=0
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
......@@ -58,8 +64,9 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(background, (bg_x, 0))
road_x -=8 #
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment