Commit 4f7f8bfd by BellCodeEditor

save project

parent 080ee70a
Showing with 26 additions and 22 deletions
...@@ -26,42 +26,46 @@ obstacle = random.choice([bush, stone, cacti]) ...@@ -26,42 +26,46 @@ obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
read_x=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type==locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type==locals.KEYDOWN:
if jumpState == "runing": if jumpState=="runing":
if event.key == locals.K_SPACE: if event.key==locals.K_SPACE:
jumpState = "up" jumpState="up"
if jumpState == "up": # 起跳状态 if jumpState=="up": # 起跳状态
if t > 0: if t>0:
y -= t y-=t
t -= 2 t-=2
else: else:
jumpState = "down" jumpState="down"
if jumpState == "down": # 降落状态 if jumpState=="down": # 降落状态
if t <= 30: if t<=30:
y += t y+=t
t += 2 t+=2
else: else:
jumpState = "runing" jumpState="runing"
t =30 t=30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState=="runing": # 跑步状态下
index += 1 index+=1
if index >= 5: if index>=5:
index = 0 index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
road_x-=8
if road_x<-1000:
road_x=0
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle = random.choice([bush,stone,cacti])
......
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