Commit 4f7f8bfd by BellCodeEditor

save project

parent 080ee70a
Showing with 26 additions and 22 deletions
......@@ -26,42 +26,46 @@ obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
read_x=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
if event.type==locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if event.type==locals.KEYDOWN:
if jumpState=="runing":
if event.key==locals.K_SPACE:
jumpState="up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
if jumpState=="up": # 起跳状态
if t>0:
y-=t
t-=2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
jumpState="down"
if jumpState=="down": # 降落状态
if t<=30:
y+=t
t+=2
else:
jumpState = "runing"
t =30
jumpState="runing"
t=30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if jumpState=="runing": # 跑步状态下
index+=1
if index>=5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
road_x-=8
if road_x<-1000:
road_x=0
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
......
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