Commit 4f7e0fd3 by BellCodeEditor

save project

parent 6942f730
Showing with 8 additions and 9 deletions
...@@ -31,7 +31,7 @@ index = 0 ...@@ -31,7 +31,7 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
background_x=0 background_x=0
road_x=0 road_x=0
while True: while True:
...@@ -65,9 +65,9 @@ while True: ...@@ -65,9 +65,9 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
background_x-=1 background_x-=1
if background_x<=-1000 if background_x <= -1000:
background_x=0 background_x=0
screen.blit(background(background_x,0)) screen.blit(background,(background_x,0))
road_x-=8 road_x-=8
if road_x<=-1000: if road_x<=-1000:
road_x=0 road_x=0
...@@ -83,13 +83,11 @@ while True: ...@@ -83,13 +83,11 @@ while True:
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
aa=Block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
aa.rect.x -= 8 obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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