Commit 4da03512 by BellCodeEditor

save project

parent e0d4fb68
Showing with 19 additions and 18 deletions
......@@ -4,12 +4,12 @@ import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def _init_(self,image1,image2,image3):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - self.rect.height
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -30,11 +30,11 @@ index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
# obstacle = random.choice([bush, stone, cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
obstacle = Block(bush,stone,cacti)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -69,15 +69,16 @@ while True:
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
bg_x
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
obstacle.rect.x-=8
screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
# if rect.x <= 0-rect.width: # 障碍物消失
# # 创建障碍物对象
# obstacle = random.choice([bush,stone,cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
# rect.x -= 8
# screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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