Commit 4da03512 by BellCodeEditor

save project

parent e0d4fb68
Showing with 19 additions and 18 deletions
...@@ -4,12 +4,12 @@ import random ...@@ -4,12 +4,12 @@ import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def _init_(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image = random.choice([image1,image2,image3]) self.image = random.choice([image1,image2,image3])
rect = obstacle.get_rect() self.rect = self.image.get_rect()
rect.x = 1000 self.rect.x = 1000
rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -30,11 +30,11 @@ index = 0 ...@@ -30,11 +30,11 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) # obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() # rect = obstacle.get_rect()
rect.x = 1000 # rect.x = 1000
rect.y = 500 - rect.height # rect.y = 500 - rect.height
obstacle = Block(bush,stone,cacti)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -69,15 +69,16 @@ while True: ...@@ -69,15 +69,16 @@ while True:
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
bg_x obstacle.rect.x-=8
if rect.x <= 0-rect.width: # 障碍物消失 screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
# 创建障碍物对象 # if rect.x <= 0-rect.width: # 障碍物消失
obstacle = random.choice([bush,stone,cacti]) # # 创建障碍物对象
rect = obstacle.get_rect() # obstacle = random.choice([bush,stone,cacti])
rect.x = 1000 # rect = obstacle.get_rect()
rect.y = 500 - rect.height # rect.x = 1000
rect.x -= 8 # rect.y = 500 - rect.height
screen.blit(obstacle, (rect.x, rect.y)) # rect.x -= 8
# screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment