Commit 47c8901e by BellCodeEditor

save project

parent 168b3947
Showing with 20 additions and 9 deletions
...@@ -31,13 +31,17 @@ index = 0 ...@@ -31,13 +31,17 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
block_list = []
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
block_list.append(aa)
time = 0
num = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
...@@ -72,15 +76,23 @@ while True: ...@@ -72,15 +76,23 @@ while True:
if lu_x <-1000: if lu_x <-1000:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time = time + 1
if time>=60:
time = 0
num = random.randint(0,50)
if num>20:
aa=Block(bush,cacti,stone)
block_list.append (aa)
for obstacle in block_list:
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
if obstacle.rect.x <= 0 - obstacle.rect.width:
obstacle.kill()
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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