Commit 43b0311b by BellCodeEditor

save project

parent 080ee70a
Showing with 11 additions and 3 deletions
...@@ -26,7 +26,8 @@ obstacle = random.choice([bush, stone, cacti]) ...@@ -26,7 +26,8 @@ obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
ii=0
bb=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -57,9 +58,15 @@ while True: ...@@ -57,9 +58,15 @@ while True:
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
if ii <= 0-1000:
ii=0
ii-=8
if bb <= 0-1000:
bb=0
bb-=5
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (bb, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 screen.blit(road, (ii, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
...@@ -69,6 +76,7 @@ while True: ...@@ -69,6 +76,7 @@ while True:
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
rect.x -= 8 rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y)) screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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