Commit 401309e0 by BellCodeEditor

save project

parent 98b37786
Showing with 592 additions and 0 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0
jumpState="running"
y=400
t=30
bg_x=0
road_x=0
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if jumpState=="running":
if event.key==locals.K_SPACE:
jumpState="up"
if jumpState=="up" :
if t>0:
y-=t
t-=2
else:
jumnpState="down"
if jumpState=="down" :
if t<=30:
y+=t
t+=2
else:
jumpState="running"
wukong=hero[index]
index+=1
if index==5:
index=0
# 将背景图画上去
bg_x-=1
if bg_x<=-1000:
bg_x=0
screen.blit(background,(bg_x,0))
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road,(road_x,500))
screen.blit(wukong, (150, y))
if rect.x <=0-rect.width:
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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