Commit 389975bb by BellCodeEditor

auto save

parent 0cf6e1ec
Showing with 151 additions and 0 deletions
import pygame
from pygame import locals
import random
pygame.init()  # 初始化
# 定义类
class Block(pygame.sprite.Sprite):
    def __init__(self,image1,image2,image3):
        super().__init__()
        #加载障碍物的图片
        self.image=random.choice([image1,image2,image3])
        #根据障碍物的位图宽高设置矩形
        self.rect=self.image.get_rect()
        #绘制障碍物图标
        self.rect.x=1000
        self.rect.y=500-self.rect.height
# 悟空
class Player(pygame.sprite.Sprite):
    def __init__(self,image):
        #先继承父类的属性
        super().__init__()
        #加载悟空精灵的图像
        self.image=image
        #
        self.rect=self.image.get_rect()
        self.rect.x=150
        self.rect.y=400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
bush = pygame.image.load('bush.png')      # 灌木丛
hero = [pygame.image.load('hero1.png'),
        pygame.image.load('hero2.png'),
        pygame.image.load('hero3.png'),
        pygame.image.load('hero4.png'),
        pygame.image.load('hero5.png')]
index = 0   
y = 400
jumpState = "runing"
t = 30
# 道路横坐标
road_x=0
# 远处背景横坐标
bg_x=0
#创建类后实例化对象
#obstacle=Block(bush,stone,cati)
#创建一个精灵组
block_list=pygame.sprite.Group()
#rect = obstacle.get_rect()
#rect.x = 1000
#rect.y = 500 - rect.height
#设置出现时间
time=0
gamestate=True
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type == locals.KEYDOWN:
            if jumpState == "runing":
                if event.key == locals.K_SPACE:
                    jumpState = "up"
    # 悟空造型,后面用类实现
    #wukong=hero[index]
    wukong=Player(hero[index])
    if jumpState=="running":
        index+=1
        if index>=5:
            index=0
    
    #优化gameover,只有当状态为True时执行渲染代码
    if gamestate==True:
        if jumpState == "up":    # 起跳状态
            if t > 0:
                y -= t
                #优化碰撞侦测
                wukong.rect.y=y
                t -= 2
            else:
                jumpState = "down"  
        if jumpState == "down":    # 降落状态
            if t <= 30:
                y += t
                wukong.rect.y=y
                t += 2
            else:
                jumpState = "runing"
                t =30
    
        # 将背景图画上去
        bg_x-=1
        if bg_x <= -1000:
            bg_x=0
        screen.blit(background, (bg_x, 0))     # 远处背景
        # 在渲染道路前先改变速度
        road_x-=8                      #实现道路向左移动
        if road_x <= -1000:            #循环路的背景
            road_x=0
        screen.blit(road, (road_x, 500))     # 路,悟空身高为100,位于纵坐标400,所以路的纵坐标为500
    
        screen.blit(wukong.image, (150, y))     # 悟空
        #精灵组优化的方法
        time+=1
        if time>60:
            time=0
            num=random.randint(0,50)
            if num > 20:
                #创建精灵组之后再重新使用实例化方法
                obstacle = Block(bush,stone,cacti)
                #将实例化的内容放入精灵组中
                block_list.add(obstacle)
        #遍历精灵组的渲染        
        for sprite in block_list:
            sprite.rect.x-=8
            screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
#        if obstacle.rect.x <= 0-obstacle.rect.width:      # 障碍物消失
#            # 创建障碍物对象
#            obstacle = Block(bush,stone,cacti)
#            obstacle=random.choice([bush,stone,cacti])
#            rect = obstacle.get_rect()
#           rect.x = 1000
#            rect.y = 500 - rect.height
#    obstacle.rect.x -= 8
#    screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) 
        
            # 删除精灵
            if sprite.rect.x <= 0- sprite.rect.width:
                sprite.kill()
            #精灵与悟空的碰撞检测
            if pygame.sprite.collide_rect(wukong,sprite):
                gameover=pygame.image.load("gameover.png")
                screen.blit(gameover,(400,200))
                #碰撞之后停止程序,改变游戏状态
         # 刷新画面
        pygame.display.update()
        FPS.tick(60)
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