Commit 37cdb623 by BellCodeEditor

save project

parent 2742489a
Showing with 21 additions and 9 deletions
......@@ -31,7 +31,9 @@ index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
time = 0
block_list =pygame.sprite.Group()
# aa=Block(bush,cacti,stone)
while True:
for event in pygame.event.get():
......@@ -64,7 +66,7 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=2
shan_x -=8
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
......@@ -74,13 +76,24 @@ while True:
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
# if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# #创建障碍物对象
# aa=Block(bush,cacti,stone)
# if aa.rect.x -= 8
# een.blit(aa.image, (aa.rect.x, aa.rect.y))
time += 1
if time >= 60:
r = random.randint(0, 100)
if r>40:
obstacle= Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -=8
screen.blit(prop.image,(prop.rect.x,prop.rect,y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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