Commit 36ae96be by BellCodeEditor

save project

parent 2e442738
Showing with 64 additions and 48 deletions
...@@ -9,6 +9,13 @@ class Block(pygame.sprite.Sprite): ...@@ -9,6 +9,13 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Block(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image= image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -31,6 +38,7 @@ index = 0 ...@@ -31,6 +38,7 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
gamestate = True
obstacle=Block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
time = 0 time = 0
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
...@@ -44,56 +52,64 @@ while True: ...@@ -44,56 +52,64 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if gamestate == True:
if jumpState == "up": # 起跳状态
if jumpState == "up": # 起跳状态 if t > 0:
if t > 0: y -= t
y -= t t -= 2
t -= 2 else:
else: jumpState = "down"
jumpState = "down" if jumpState == "down": # 降落状态
if jumpState == "down": # 降落状态 if t <= 30:
if t <= 30: y += t
y += t t += 2
t += 2 else:
else: jumpState = "runing"
jumpState = "runing" t =30
t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 shan_x -=2
if shan_x <-1000: if shan_x <-1000:
shan_x=0 shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8 lu_x -=8
if lu_x <-1000: if lu_x <-1000:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle=Block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
obstacle.rect.x -= 8 obstacle.rect.x -= 8
time += 1 time += 1
if time>=60: if time>=60:
time=0 time=0
num=random.randint(0,50) num=random.randint(0,50)
if num > 20: if num > 20:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list : for sprite in block_list :
sprite.rect.x -=8 sprite.rect.x -=8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)
if sprite.rect.x<=0-sprite.rect.width: if sprite.rect.x<=0-sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
pygame.display.update() gameover = pygame.image.load("gameover.png")
FPS.tick(60) screen.blit(gameover,(400,200))
\ No newline at end of file gamestate = False
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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