Commit 34c632ee by BellCodeEditor

auto save

parent d669fe9e
Showing with 10 additions and 6 deletions
import pygame
import random import random
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.heightimport pygame
from pygame import locals from pygame import locals
...@@ -27,7 +24,7 @@ index = 0 ...@@ -27,7 +24,7 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
bg_x=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -58,8 +55,15 @@ while True: ...@@ -58,8 +55,15 @@ while True:
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
bg_x-=1
if bg_x<=-1000:
bg_x=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (bg_x, 0))
road_x-=8
if road_x<=-1000:
road_x=0 # 远处背景
screen.blit(road, (0, 500)) # 路 screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
......
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