Commit 3454eda6 by BellCodeEditor

save project

parent 6b538fc3
Showing with 17 additions and 13 deletions
...@@ -5,7 +5,7 @@ import random ...@@ -5,7 +5,7 @@ import random
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1.image2,image3]) self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
...@@ -30,10 +30,11 @@ index = 0 ...@@ -30,10 +30,11 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) # obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() obstacle=Block(bush,stone,cacti)
rect.x = 1000 # rect = obstacle.get_rect()
rect.y = 500 - rect.height # rect.x = 1000
# rect.y = 500 - rect.height
background_x=0 background_x=0
road_x=0 road_x=0
while True: while True:
...@@ -77,14 +78,16 @@ while True: ...@@ -77,14 +78,16 @@ while True:
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 # if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象 # # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) # obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect() # rect = obstacle.get_rect()
rect.x = 1000 # rect.x = 1000
rect.y = 500 - rect.height # rect.y = 500 - rect.height
rect.x -= 8 if obstacle.rect.x <= 0-obstacle.rect.width:
screen.blit(obstacle, (rect.x, rect.y)) obstacle=Block(bush,stone,cacti)
obstacle.rect.x -= 8
screen.blit(obstacle.image,(obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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