Commit 341d825e by BellCodeEditor

save project

parent cdc29c5e
Showing with 16 additions and 13 deletions
......@@ -8,6 +8,14 @@ screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y = 500 - self.rect.height
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
......@@ -22,12 +30,10 @@ index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
road_x=0
background_x=0
object=Block(stone,cacti,bush)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -63,19 +69,15 @@ while True:
index += 1
if index >= 5:
index = 0
if object.rect.x <= 0-object.rect.width: # 障碍物消失
# 创建障碍物对象
object=Block(stone,cacti,bush)
object.rect.x-=8
# 将背景图画上去
screen.blit(background, (background_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
screen.blit(object.image, (object.rect.x,object.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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