Commit 321b786e by BellCodeEditor

auto save

parent 080ee70a
Showing with 25 additions and 13 deletions
...@@ -2,6 +2,7 @@ import pygame ...@@ -2,6 +2,7 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -18,14 +19,20 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,14 +19,20 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
class Lei(pygame.sprite.Sprite):
def __init__(self, image1, image2, image3):
super().__init__()
self.images = random.choice([image1,image2,image3])
self.rect = self.images.get_rect()
self.rect.x = 1000
self.rect.y = 500 -self.rect.height
bg_x = 0
road_x = 0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) obstacle = Lei(bush, stone, cacti)
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -58,18 +65,22 @@ while True: ...@@ -58,18 +65,22 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 bg_x -= 1
screen.blit(road, (0, 500)) # 路 if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远处背景 # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle = Lei(bush, stone, cacti)
rect = obstacle.get_rect() obstacle.rect.x -= 8
rect.x = 1000 road_x -= 8
rect.y = 500 - rect.height if road_x <= -1000:
rect.x -= 8 road_x = 0
screen.blit(obstacle, (rect.x, rect.y)) screen.blit(road,(road_x,500))
screen.blit(obstacle.images, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment