Commit 2d4ee745 by BellCodeEditor

save project

parent 080ee70a
Showing with 8 additions and 6 deletions
......@@ -26,7 +26,7 @@ obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
changex = -200
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -36,7 +36,10 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if changex>-200:
changex = -100
else:
changex-=10
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
......@@ -59,9 +62,8 @@ while True:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(road, (changex, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
......@@ -72,4 +74,4 @@ while True:
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(30)
\ No newline at end of file
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