Commit 283c39fc by BellCodeEditor

save project

parent 5619f0ac
Showing with 31 additions and 1 deletions
......@@ -4,6 +4,13 @@ import random
pygame.init() # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite):
def__init__(self,image1,image2,image3):
super().__init__()
self,image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self,rect.height
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
......@@ -22,6 +29,10 @@ index = 0
y = 400
jumpState = "runing"
t = 30
bg_x=0
road_x=0
time=0
block_list=pygame.sprite.Group()
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
......@@ -36,7 +47,26 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
bg_x-=1
if bg_x<=-1000:
bg_x=0
screen.blit(background,(bg_x,0))
road_x-=8
road_x<=-1000:
road_x=0
screen.blit(road,(road_x,500))
time+=1
if time>=60:
r=random.randint(0,100)
if r>40:
obstacle=Block(bush,cacti,stone)
blocj_list.add(obstacle)
time=0
for prop in block_list:
prop.rect.x-=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
......
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