Commit 21304f08 by BellCodeEditor

save project

parent 6f2bf57d
Showing with 15 additions and 8 deletions
...@@ -31,7 +31,8 @@ index = 0 ...@@ -31,7 +31,8 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) time = 0
blist=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -74,13 +75,18 @@ while True: ...@@ -74,13 +75,18 @@ while True:
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 time +=1
# 创建障碍物对象 if time>60:
aa=Block(bush,cacti,stone) time = 0
aa.rect.x -= 25 n=random.randint(1,50)
if n>1:
aa=Block(bush,cacti,stone)
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) blist.add(aa)
for i in blist:
i.rect.x -= 8
screen.blit(i.image, (i.rect.x, i.rect.y))
if i.rect.x<0-i.rect.width:
i.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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